![]() The biggest innovation of Diablo IV is that it’s set across multiple giant, shared worlds that are nonlinear in structure. My demo was set on Fractured Peaks, an icy tundra that is one of the first Shared Worlds where players will be able to explore and complete quests. That’s especially notable as this style of game has largely been left to indies recently. Even this mid-development build of the game had an impressive level of AAA polish in its world design, writing, and combat. ![]() Both cutscenes and gameplay are disturbing, the combat is fast-paced but weighty, and the world’s colors are muted and dark. Based on a chilling conclusion to the game’s opening dungeon that I won’t spoil here, it’s clear that Diablo IV is a return to the first two games’ darker form - it’s significantly grimmer than Diablo III or Diablo Immortal.
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